August 12, 2024
OFFICIAL: 6.4 Update Notes - Auto Battle Improvements
Hey everyone!
Skullgirls Mobile Update 6.4 has arrived! This update is on the leaner side and is mostly focused on improving some general Quality of Life features. Our exciting Guest Stars feature will be making its debut later this year, but we’re sure you’ll find something to enjoy in this new update!
Here’s a quick rundown of what’s covered by these update notes:
- Auto Battle Improvements
- Story Mode Energy Removed
- Official HVS Tier List
- Quicker Fight Transitions
- Other Changes
- Coming Soon
And… Action!
AUTO BATTLE IMPROVEMENTS
Ahead of his upcoming arrival as a Guest Star, Brain Drain has been tinkering in the labs to improve the Skullgirls Mobile Auto Battle system!
First and foremost, Auto Battle AI has been improved, which should see your team act and react better in moment-to-moment combat. Of course, this doesn’t guarantee victory by any means, but you can be confident that your team will be putting its best fist forward whenever Auto Battle is activated.
Just please be aware Auto Battle is not supposed to completely replace you as a player! It will still struggle to get you through actually challenging fights, and is more geared towards helping you complete Fights you would breeze through if you were in full control.
Update 6.4 also sees the addition of a new multi-speed toggle for Auto Battle! Once Auto Battle is activated, simply tap the on-screen icon to accelerate the action up to 3x its original speed. Tap it again to return the fight to its normal pace. This should save a lot of time for players looking to push through more one-sided matchups.
If you want to make use of this feature, ensure that you have Auto Battle activated by visiting Options, then the Gameplay tab, and checking the box marked Show Auto Battle. You can then activate Auto Battle mid-fight by tapping the Brain Drain icon at the bottom of the screen. Additionally, Brain Drain really wanted to show off his new work, so Auto Battle now unlocks at Player Level 9 instead of Level 20.
STORY MODE ENERGY REMOVED
As of Update 6.4, the Energy system has been deactivated for Story Mode. Now Main Stories, Origin Stories, and Daily Events can be played without any concerns that your Fighters will deplete their Energy resources.
This will help newer players progress through the Story Mode in the early game, while adding extra incentive for more established players to polish off any lingering Match Challenges, or to battle through those more challenging story paths.
As a result of this change, we have significantly reduced the XP that can be earned from replaying nodes in both Story Mode and Origin Stories. This change, like when we updated Daily Events a few updates ago, has been made to discourage the monotonous grinding of certain Origin Story nodes in a post Holodeck Hazards/XP Treats world.
Please note the Energy system remains unchanged in Prize Fights and Rift Battles.
OFFICIAL HVS TIER LIST
After much in-house deliberation, we at Hidden Variable have composed an official Tier List of the many Fighters available in Skullgirls Mobile. We hope that this new feature - besides being a conversation starter - will be helpful for newer and/or progressing players who may be fretting over which Fighters are worthy of their investment.
Of course, as with all Tier Lists, ours should not be taken as a definitive, set-in-stone ranking of all Skullgirls Mobile Fighters. It is merely an educated, statistical gauge of where the Fighters sit among one another, while offering plenty of room for discourse among all Skullgirls Mobile players. The Tier List will also be subject to change - for example, when we add new Fighters or re-tune existing ones. We'll be taking player thoughts into account for these assessments, so feel free to speak up on socials, our Discord, and the Skullgirls Mobile Forums if you'd like to weigh in!
We are looking forward to friendly feedback from our community - who will definitely, undoubtedly agree with our opinions. Definitely.
Check out the full Tier List over on the Skullgirls Hub:
QUICKER FIGHT TRANSITIONS
As part of Update 6.4’s general performance polish, we have made some improvements to reduce the downtime between fights. The new update not only increases the speed of the end-of-fight action, but also quickens the pace of screen transitions, post-fight load times, and other unnecessary delays.
What this ultimately translates to is a snappier Skullgirls Mobile. All players should now be able to move from fight to fight faster than ever before, enabling a generally smoother and slicker overall experience. Stay tuned for even more optimizations in future updates!
6.4 LAUNCH CELEBRATION
Of course, what would an update be without a few celebratory goodies? With the arrival of 6.4, we have scheduled some special events to offer some additional prizes and rewards as you battle your way through the faster, smarter, and altogether smoother new edition of Skullgirls Mobile!
Oh, and don’t forget to pick up your free gift, which will be waiting for you when you log into Update 6.4 for the first time!
Parallel Realms will be reset every day until Monday August 19th to allow you to earn heaps of rewards.
Medici Prize Fights will also be available every 48 hours until Tuesday August 20th.
Holodeck Mayhem will also make its grand return and will run until Friday August 16th! Rack up some SERIOUS XP with the 5x XP multiplier!
OTHER CHANGES
COMBAT
- Big Band: Fixed Issue where screen would remain dark after using Special Move in Tutorial.
- Big Band: Fixed issue where Sweet Clarinet would display name in combat incorrectly.
- Squigly: Fixed issue where pulling Grave Danger would see multiple EXP orbs appear on screen.
- Squigly: Improvements to EXP orb performance in battle.
- Squigly: Fixed issue where Scared Stiff would not transfer Unflinching to Eliza - Inner Pieces on tag.
- Valentine: Fixed issue where Vial Hazard Type A would drain 100% of meter instead of 25%
- Eliza: Fixed issue where Lapis Luxury's SA1 applied once per opponent, instead of once per match.
- Fixed issue where Auto Battle icon would appear in Boot Camp before the player had unlocked it.
- Fixed issue where matchup screen would occasionally not display Fighters’ Energy levels.
- Fixed issue where Marquee Abilities would list incorrect Elements.
MISC
- UI: When viewing Fighters or Special Moves, the Back button now returns players to the most recently visited tab in Collection.
- UI: Increased size of Close button on Accolade Toasts.
- UI: Toasts now display longer even if fight results are skipped.
- UI: Various rewrites to pop-up boxes to make their information more succinct.
- UI: Various fixes to non-English text occasionally misaligned with cards/pop-up boxes.
- UI: Various localization corrections.
- Chat: Report function now unlocks at level 10 in effort to curb false reports.
- Chat: Activity message appears upon completion of Backstage Pass. You’ve earned those bragging rights!
- Tapping items displayed in Offer banners will now display a tooltip for that item.
- Relic Voucher tooltips now explain how vouchers work in better detail.
- Tooltips added to better explain Signature, Marquee, and Prestige abilities.
- New players will now receive an auto-generated name which can be changed for free one time.
- Fixed issue where the ‘wings’ of a Boss Battle node would not darken on completion.
- Fixed issue where Deployments screen would occasionally become unresponsive during tutorial.
- Fixed issue where map background would scroll off of screen.
- Fixed Android-specific issue where purchases would not complete.
- Better visual optimization for devices with 16:10 ratio (eg. iPhone 11 Pro).
- Additional minor bug fixes.
KNOWN ISSUES
- There are still some known issues with Fight Replays becoming desynced. We’re working on them, but some Replays not replaying correctly will persist in this update.
- Also, just a reminder that all Replays are erased alongside every major release, so it is expected that you will have no Replays saved when you launch Skullgirls Mobile after 6.4 is released.
COMING SOON
We are currently hard at work preparing for the arrival of our aforementioned Guest Stars feature, which will see heroes and villains from across The Canopy Kingdom (and maybe beyond…?) join the battle as helpful assist characters!
At Evo 2024 we revealed The Black Egrets’ trusted mechanic, Roxie, as our third Guest Star! Roxie’s reveal follows previous teases for Minette and Brain Drain, with these fan favorite characters preparing to assist your Fighters in battle! We are all very excited about this addition to Skullgirls Mobile and we’re looking forward to sharing details on this feature in the coming months.
Be sure to follow us on our official socials for new developments and behind-the-scenes updates!
Here’s a sneak peak at just how far Minette has come since her initial reveal earlier this year!
We hope that you enjoy all the fun ‘n’ fisticuffs of Update 6.4! We look forward to hearing your thoughts on these new features and, if you have any further questions, be sure to let us know down below.
Thanks for your continued support of Skullgirls Mobile! Until next time, that’s a wrap!
- All of us at Hidden Variable <3
Related News
September 23, 2024
OFFICIAL: 6.5 Update Notes – New Monthly Fighters!
We hope you’ve been enjoying the features introduced in Update 6.4 and are delighted with the improved auto-battle, the quicker, slicker fight transitions, and, of course, our not-at-all controversial Tier List! We appreciate your support and feedback as Skullgirls Mobile rolls into the twilight evenings and cool nights of the fall season!
June 24, 2024
OFFICIAL: 6.3 Update Notes - Big Band Rework and Replays
6.3 is here, and it’s a doozy! We’ve got a wide array of updates this time around including extensive Fighter and Character tuning, new ways to get Event Fighters, the long awaited arrival of Replays, and a whole lot more! Here’s a quick rundown of what’s covered by these update notes:
May 07, 2024
OFFICIAL - 6.2.2 Update Notes - Prize Fight Pity System
We just released another small update that fixed some lingering issues introduced in 6.2. Here's the full details